Bringing Ideas Into 3D
Whether you need a single 3D asset, a fully rigged character, an Unreal Engine project brought to life, or an entire animated production, I can help turn your ideas into something you can actually see, use, and share.
Because every project is different, I don't use a one-size-fits-all price list. Projects are quoted individually based on their scope, complexity, deadline, and specific requirements.
If you have an idea but aren't sure exactly what you need yet, that's completely fine. Tell me what you're trying to accomplish, and we can figure out the best approach together.
3D Modeling
I can create 3D models for a wide range of purposes, from small environmental props to detailed hero objects and characters.
Whether you're looking for something photorealistic, realistic, stylized, cartoony, anime-inspired, or something completely unique, I can work with your desired visual style and project requirements.
Need an asset for a game? A character for an animation? A custom object that doesn't exist anywhere else?
Let's build it.
Great for:
Characters & creatures
Props & objects
Game-ready assets
Hero assets
Stylized models
Realistic models
Animation assets
3D Printing & Physical Prototyping
I also work with 3D printing, allowing digital models to become physical objects.
3D printing requires a different way of thinking about modeling. A model that looks great on a screen isn't necessarily going to work when you actually try to print it. I enjoy that challenge—designing models with the physical world in mind.
I'm also interested in expanding into interactive 3D-printed projects, including models that incorporate basic electronics, lighting, movement, sound, and other physical features.
Great for:
Custom props
Figures & collectibles
Prototypes
Functional parts
Custom enclosures
Physical art pieces
3D-printable characters and objects
Environment & World Building
Using Blender and Unreal Engine, I can create detailed environments for games, animation, visualization, and other projects.
Whether you need a single environment, a specific location, or an entire world built around your project, I can create environments with both visual quality and practical use in mind.
For game projects, I can also build environments with performance and real-time rendering in mind.
Great for:
Game environments
Animation sets
Landscapes
Interior spaces
Fantasy & sci-fi worlds
Realistic environments
Stylized environments
Unreal Engine environments
Character & Creature Rigging
A great character model is only the beginning. I can create rigs for Blender, Maya, and Unreal Engine, allowing characters and creatures to be animated and brought to life.
I've also worked with facial animation and AR Kit-based workflows, including tools for Live Link, facial capture, lip syncing, and real-time animation. As well as getting into procedural generation of movement through unreal engine!
Whether you're starting with a finished model or need help getting your character ready for animation, I can help build the technical foundation.
Great for:
Character rigs
Creature rigs
Facial rigs
Animation-ready models
Blender workflows
Maya workflows
Unreal Engine character setups
ARKit / Live Link workflows
Lip-syncing systems
Unreal Engine Project Implementation
Unreal Engine is incredibly powerful—but getting a project organized properly can be one of the hardest parts of starting out.
I can help individuals and teams establish a clean, reliable Unreal Engine workflow, including project organization, asset implementation, materials, animation, rigging, and collaborative workflows.
I've worked with version-control workflows that allow teams to safely work on the same project without constantly worrying about accidentally overwriting someone else's work.
I can also help artists understand the language and structure of Unreal Engine, turning technical concepts into workflows that make sense from an artist's perspective.
This can include:
Project organization
Team collaboration workflows
Version control
Asset implementation
Character and animation setup
Rig importing
Material instances
Master materials
Texture organization
Unreal Engine optimization
Artist-focused Unreal Engine training
My goal isn't just to make something work once—it's to help build a workflow that makes the project easier to maintain and expand later.
3D Animation, Promos & Trailers
I can create animated content ranging from short promotional pieces to trailers, cinematic sequences, and larger 3D productions.
After years of developing my own animation projects, I've learned how to take an idea and turn it into something that can actually be produced on a schedule—not just something that looks good in a concept.
That experience has allowed me to work across modeling, rigging, animation, environments, Unreal Engine, rendering, editing, and storytelling.
Whether you need an animated advertisement for your business, a trailer for your game, a short cinematic, or simply have an idea you've always wanted to see made, I'd love to hear about it.
You bring the idea.
I'll help bring it to life.
Have a Project in Mind?
You don't need to have everything figured out before reaching out.
Tell me what you're trying to create, what you already have, and what you'd like help with. From there, I can help determine the scope of the project and provide a quote based on what it will actually require.
Every project is different. Every idea deserves to be treated that way.